• Science

Scientific conference - IC3D

  • 15 December 2020

Stereopsia includes, among its many activities, the International Conference on 3D Immersion (IC3D). Now in its 10th edition, IC3D consists in a series of presentations (oral or poster) of the papers submitted by authors and accepted after evaluation by reviewers. As for all previous editions, this IC3D will be technically co-sponsored by the Signal Processing Society of the IEEE, the “world's largest technical professional association for the advancement of technology”, and its proceeding will be archived in the IEEE Xplore Digital Library, thereby providing maximum visibility to the authors and their papers.

Virtual edition

2020 is a peculiar year. This year, the International Conference on 3D Immersion (IC3D) will be 100% virtual.

Important documents

You’ll find below the Call for Papers and our invitation for you to participate. The Call for Papers describes the scope of IC3D 2020, gives important dates, and lists the members of the Technical Program Committee.

Program

Session 1 - 9h00-10h20 CET

-A PRACTICAL APPROACH FOR MICROPHONE ARRAY CALIBRATION IN AUGMENTED AND VIRTUAL REALITY APPLICATIONS, by Noman Akbar, Glenn Dickins, Mark R. P. Thomas (Asia)          

-TRAINING FIREFIGHTERS IN VIRTUAL REALITY, by Michel Bellemans, Didier Lammens, Jimmy De Sloover,Tom De Vleeschauwer,Evarest Schoofs, Wouter Jordens, Bart Van Steenhuyse, Jonas Mangelschots, Shivam Selleri, Charles Hamesse, Timothée Fréville, Rob Haelterman (Europe)

-A NOVEL 3D-UNET DEEP LEARNING FRAMEWORK BASED ON HIGH-DIMENSIONAL BILATERAL GRID FOR EDGE CONSISTENT SINGLE IMAGE DEPTH ESTIMATION, by Mansi Sharma, Abheesht Sharma, Kadvekar Rohit Tushar, Avinash Panneer (Asia)

-TOWARD TEXTURING FOR IMMERSIVE MODELING OF ENVIRONMENT RECONSTRUCTED  FROM 360 MULTI-CAMERA, by Maxime Lhuilllier (Europe)

Session 2 - 10h40-12h00 CET    

-A UNIFIED DEEP LEARNING APPROACH FOR FOVEATED RENDERING & NOVEL VIEW SYNTHESIS FROM SPARSE RGB-D LIGHT FIELDS, by Vineet Thumuluri, Mansi Sharma (Asia)             

-MACHINE PERCEPTION POINT CLOUD QUALITY ASSESSMENT VIA VISION TASKS, by Jiapeng Lu, Linyao Gao, Wenjie Zhu, Yiling Xu (Asia)

-VST3D-NET: VIDEO-BASED SPATIO-TEMPORAL NETWORK FOR 3D SHAPE RECONSTRUCTION FROM A VIDEO, by Jinglun Yang, Guanglun Zhang, Youhua Li, Lu Yang (Asia)

-SYNTHESIS OF COMPUTER GENERATED HOLOGRAMS USING LAYER-BASED METHOD AND PERSPECTIVE PROJECTION IMAGES, Vincent Brac de la Perriere, Valter Drazic, Didier Doyen (Europe)          

Session 3 - 1h30-2h30 CET

Keynote “IMMERSIVE MEDIA: STANDARDS AND CHALLENGES”, by Danillo Bracco Graziosi (USA) - See it in Replay here

Session 4 - 3h00-4h00 CET         

-"THE MYSTERY OF THE RADDLESHAM MUMPS": A CASE STUDY FOR COMBINED STORYTELLING IN A THEATRE PLAY AND VIRTUAL REALITY, Loes C.J. van Dam, Abigail L.M. Webb, Liam D.B. Jarvis, Matthew Linley, Paul B. Hibbard (Europe)

-ROBUST CALIBRATION OF A MULTI-VIEW AZURE KINECT SCANNER BASED ON SPATIAL CONSISTENCY, by Walid Darwish, Quentin Bolsee, Adrian Munteanu (Europe)

-A DEVICE FOR CAPTURING INWARD-LOOKING SPHERICAL LIGHT FIELDS, by Quentin Bolsee, Walid Darwish, Daniele Bonatto, Gauthier Lafruit, Adrian Munteanu (Europe)

Session 5 -4h20-5h20 CET           

-NEURAL-NETWORK-BASED DETECTION METHODS FOR COLOR, SHARPNESS, AND GEOMETRY ARTIFACTS IN STEREOSCOPIC AND VR180 VIDEOS, by Sergey Lavrushkin, Konstantin Kozhemyakov, Dmitriy Vatolin (Europe)

-STEREOSCOPIC DATASET FROM A VIDEO GAME: DETECTING CONVERGED AXES AND PERSPECTIVE DISTORTIONS IN S3D VIDEOS, by Kirill Malyshev, Sergey Lavrushkin, Dmitriy Vatolin (Europe)      

-THE IMPLICATIONS OF INTERPUPILLARY DISTANCE VARIABILITY FOR VIRTUAL REALITY, by Paul Hibbard, Loes van Dam, Peter Scarfe (Europe)

Key dates

Issuance of the Call for papers: 8 June 2020
Deadline for submitting papers: 30 October 2020
Notification of acceptance/rejection: 23 November 2020
Deadline for submitting camera-ready papers: 1 December 2020
IC3D - VIRTUAL EDITION: 15 December 2020 (on Zoom)